MaxBoy - 3ds Max Toolset
MaxBoy is the "collective name" for a set of tools I've developed for 3DS Max.
The suite contains two main tools; "ToolBoy" and "PipeBoy". Each having their own purpose and functions.
ToolBoy is a collection of "macros", functions and other neatly packaged processes that helps with general asset creation. It's meant as an "assisting tool" that you can leave floating around when you work, fully collapsed and waiting or expanded to your liking.
PipeBoy is a pipeline tool, with the main goal of improving iteration times. It also acts as an assistant for keeping your projects neatly structured, by following a standard "directory mirroring" structure. It features a project manager to manage and store settings specific to your various projects, and allows you to quickly swap between them once set up.
This tool is still being passively worked on, as I keep adding and adjusting things I need for my own projects. I felt for a long time that there was a need for a tool like this in my day-to-day work as a tech-artist/ animator/ level designer. After I felt the clear improvements in my workflows after developing the tools and using them, I wanted others to be able to get similar boosts, and decided to release it on GitHub for anyone to download.
If you have requests, issues you need help with or other feedback, you can contact me at: jopter@outlook.com