[ Navmesh-based light probe generator ]
The nav mesh based, automatic light probe generator was a result of my hatred for the Unity light probe system. It features no "smart" solution for placing these little probes out in your levels, and in order to get some semblance of "proper" looking lighting, you pretty much need them. This process ends up being an iteration loop that would take hours and hours to get to sub-par results. Not ideal to say the least.
I decided to make my own tool to solve this problem of being forced through this painful iteration loop. I had seen someone base an automated tool on the nav mesh vertices before, but it was very rough and didn't feature tweakable parameters. Since the range of levels being made and spaces constantly changing, I needed at least the basic funciton of tweaking variables for the generation process.
After building upon the core of the tool and constantly finding new ways to improve on it, I ended up with a really solid and fast little tool that would end up saving me days and days of work, while also giving me even better results than I could ever achieve on my own in a realistic time-frame.
Software used
- Unity
- Visual Studio
